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Multiboxing EverQuest: One Player, Many Characters

This article on "Multiboxing" is pretty much about what the title says it's about. A guy with no life trying pretty hard to play with all 6 of his characters at the same time in Everquest.

Hey fuckstick, this is why SINGLE PLAYER GAMES WERE INVENTED! Yeah, sure, I had a few play sessions in DAoC where I borrowed my friends Healer account to reduce my downtime while I soloed, and in SWG I had an alt Doctor for buffs, as well as another alt for Dancer/Musician buffs (sorry post CU people, those things won't make sense to you), AND, I even admit to having a few sessions with my Jedi where I used a 2nd toon on another computer to pull missions for me (**), but playing 6 toons at the same time on 3 computers in an 'instanced zone' is just dumb.

If you can't get a group in Everquest, there might be a reason for that - yes that's right, it's a piece of shit! No no, hang on, calm down - quit that protesting, just say it with me... PIECE. OF. SHIT. There, didn't that feel good? Can't find people to group with? That's possibly because they all left for some of the 'new' games released in the PAST 10 YEARS?

Thankfully, someone in the discussion of the article comes to the same conclusion as me - and they do so using less random word capitalisations and swearing!

With all that said...what you are doing sounds a lot more like a player trying to *wring* a bit of fun out of something that's become absurdedly boring. 

Multiboxing, as it's called, is a common skill in EverQuest because so many classes have been dumbed down or totally simplified that people can do two jobs at once.

By doing what you're doing, you're creating complexity, but wouldn't a game that gave you the ability to play solo when you didn't want to group while still allowing you to level / gain XP, etc, be less work and more fun? Far be it for me to tell someone else how to play, and I'm not saying WoW is the ultimate MMORPG--we both know there are tons of them out there.  But it honestly seems to me that you'd have more fun and less hassle in a different game--and you wouldn't need 6 accounts and 3 monitors to do it. ;)

Don't forget theres 3 PCs in the mix there too dude. On another slightly random note, is a player supposed to be scared of this thing?

Oh no! It's a mountain pooka! Last time I saw something like this I was pretty scared, but that's because I was hallucinating at the time.

 

** - Re: The SWG Jedi thing - This was back in the days where you could refresh the missions terminals for 10-15 minutes trying to get 2 missions of the "right mob" in the same direction. I'd refresh the terms with the 2nd char on the other PC while fighting my first 2 lairs with my Jedi. Then when my Jedi was done, and was heading back to the mission terms on his swoop, I'd head out to update those 2 waypoints with the 2nd char, and then head back once they were updated. This meant that once my Jedi had pulled 2 more missions, he was off out and able to do 4 missions in a row instead of the normal 2. Sounds like a lot of work? Well, it was kind of insane - but it almost doubled the amount of Jedi exp per buff I'd pull in. I also have to add that I managed my entire Jedi grind from Padawan to Knight without incurring a single piece of visibility - not one Bounty Hunter visit, not one death. I still haven't been killed by a Bounty Hunter ONCE in the game.

  Print | posted on Monday, September 19, 2005 7:13 PM


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